AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in UAE Q3 2022
Discover the performance trends of the top 5 hybridcasual games on iOS in the UAE during Q3 2022, including downloads, revenue, and active users.
Performance of Top 5 Hybridcasual Games on iOS in UAE Q3 2022
In the third quarter of 2022, the hybridcasual gaming scene in the United Arab Emirates saw notable trends among the top 5 games on the iOS platform. Data from Sensor Tower reveals insights into their weekly downloads, revenue, and active users.
Rush Royale: Tower Defense TD
Throughout Q3 2022, the weekly revenue for this game showed fluctuations, peaking at approximately $17.8K in early August. However, it saw a sharp decline towards the end of September, dropping to around $2.7K. Weekly downloads experienced a downward trend, starting from 1.2K at the beginning of the quarter and descending to just over 100 by the last week of September. Active users also showed a slight decrease, from about 8K in late June to roughly 6.7K by the end of the quarter.
Kingdom Guard: Tower Defense TD
This game saw a significant increase in weekly revenue, commencing at about $5.1K in late June and reaching an impressive $18.5K by the end of September. Downloads fluctuated, with a notable dip in early August, hitting a low of 11, but rebounded to over 900 by the end of the quarter. Active users followed a similar trend, rising from 1.7K in late June to approximately 1.7K by the end of September, peaking mid-quarter.
Stumble Guys
The game's weekly revenue exhibited a steady increase, peaking at around $14.3K in the last week of September. Downloads were robust throughout the quarter, starting at 12.8K and ending at about 5.9K. Active users saw a consistent upward trend, reaching a high of approximately 47.7K in mid-August before slightly declining to 43.1K by the quarter's end.
1945 - Airplane shooting game
Revenue for this game had minor fluctuations, peaking at around $4.8K in late August. Weekly downloads started at 3.1K and saw a peak of 5K in mid-July, before stabilizing around 3.2K towards the end of September. Active users remained relatively stable, hovering around 15K to 19K throughout the quarter.
Island War: Raid
This game experienced a gradual increase in weekly revenue, starting at $1.7K in late June and reaching a peak of approximately $3.1K by mid-September. Downloads, however, showed a declining trend, beginning at 504 and dropping to just 75 by the end of the quarter. Active users also saw a decline, from around 440 in late June to about 260 by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.